
Spotting these shortcuts as they appear can be essential to victory.Īt the end of each race, the player is awarded points proportional to the place in which they finished. Often during a race, shortcuts will be revealed as the player passes each lap. Waves are completely random and are affected by the weather, making for a different experience from that of most other games in the racing genre, such as the PlayStation 2's Splashdown. This is where the game's uniqueness in the genre comes to light. Successful navigation of these waves is essential.

Staying outside of them for too long results in a disqualification.ĭuring the race, the player is often bombarded (depending on weather conditions) with waves and rain which can force an inexperienced player off-course, or into obstacles or other riders. There are other, smaller red buoys which mark the boundaries of each course. For example, a player might build up a turbo, then use it to cut off a buoy placed in an awkward manner, or one off a distance to the side, thus eliminating much of the time that would have been used to get to and correctly pass that buoy. Incorrectly passing a buoy results in the loss of any built-up turbo stages. Each stunt, unlike each buoy, fills from one-fifth to three-fifths of the meter depending on the stunt. Other than the method mentioned above, which only works at the very beginning of a race, turbos can only be acquired by correctly navigating five of these buoys or by performing a stunt. Passing buoys correctly builds up the player's turbo meter. Red buoys are supposed to be passed on the right yellow buoys on the left. In every course, buoys are set up in two colors: red and yellow. The player then begins to navigate the course. For pressing the accelerator exactly as the light turns green, the player will receive a turbo, which can be activated at the player's whim and which significantly boosts the speed of the player's craft for a short time. As the player waits for the race to begin, a stoplight changes from red to yellow to green, indicating the start of the race. In the first race, players begin in eighth. a player finishing third in one race will begin in the third position before the starting line of the following race. Position at the beginning of a race is determined by your finish in the previous race, e.g. Players begin in a field of eight racers. If players find a certain course to be more difficult when it is raining, they can elect to play that course on a day which is forecast to be sunny.Īfter the selection of a course, gameplay begins.

This decision can be affected by aforementioned forecast.

Players can select the order in which they wish to race the courses. The more difficult the circuit, the more races (and thus days) the player must complete. Following this, the player is shown the courses on which they can race and a weather forecast for each day of the circuit. Players begin by selecting a character to use for the entire championship.
